Lead Developer – Unity – Unannounced Project



4+ years of experience

Talent at GameHouse Job

What you'll be up to

A new F2P story-driven RPG game is brewing in the newly formed team based in the Barcelona studio of GameHouse! Internally, we refer to this as one of our “Moon Rocket” projects, taking the company to the next level with our story-driven games. We are always pushing the envelope, trying to make our GameHouse Original Stories more fun and engaging, but to also make our engine, tools and overall process more efficient.

As a Lead Developer (Unity), you will be part of a new and still small multi-disciplinary and passionate team of 3 developers. The team is working on an ambitious roadmap, and plan to do the first release of the game by the end of this year. We need a Lead Developer that takes ownership of the technical architecture while engaging the team in productive design discussions about how to build the game.

As Lead Developer you will bring your knowledge and experience to help solve technical challenges, come up with creative and scalable solutions and help continuously improve our development, testing and deployment process. Joining a small studio in the early stage of a new game, you will have the opportunity to have a direct and meaningful impact on the game and the team. You are experienced with Unity, love coding and have a passion for creating story driven games. 

Next to that you’re responsible for:

  • Developing our new game built in Unity.
  • Ensuring code is modular and scalable.
  • Working closely with the tech team on creating the technical design of the game.
  • Evangelising and ensuring coding standards are followed and help to enforce good programming practices within the engineering team.
  • Discussing the roadmap with stakeholders, being flexible about changes and solutions.
  • Proactive to propose improvements and make a positive impact in the technical team.
  • Collaborate with development teams across the company to share knowledge and build flexible, reusable solutions to our common challenges.

When are you doing a good job?

  • When you know the game internals and are able to discuss how any change will impact the current codebase
  • You are able to understand current issues with the codebase, and you have  a plan to fix them
  • You have a clear understanding of the roadmap for the next 6 months, and you are able to clearly explain to your team the impact of any change on the roadmap, and make the necessary changes to make it possible
  • The team sees you as a mentor and want to discuss technical issues with you
  • Stakeholders see you as a reliable person, and you manage to reach the  agreed goals within the agreed dates
  • The game’s technology is used as a reference in other games
  • When you are generally a nice person to work with and we can have some fun too ☺️

What makes us awesome?

  • We are a medium-sized stable company with approx. 100 people that has been around for the last 15 years
  • Be part of a creative team that is driven by characters and their worlds, be part of early product development, and drive how our players will be engaged with our game for the next 10 years
  • Low hierarchy, ability to work autonomous without needless sign-off
  • Social culture with good team spirit, eager to learn from your experience
  • Have a good work/life balance and work in a family-friendly environment
  • Studio Bonus: There is a direct link between the creators’ input and the success or failure of a game. Therefore 5% of the net revenue of a game will be contributed to a studio bonus pool annually, uncapped
  • Restaurant card that allows you to purchase a free lunch at places of your choice
  • Employee Book Buying Program
  • Public transport card
  • Language classes
  • Sports program (½ off)

Why you're awesome

  • You have 4+ years game development experience of which 2+ years in a lead role
  • You have a strong knowledge in Unity & C# development
  • You have a highly innovative, empathetic, and collaborative spirit
  • Being able to work iteratively on the codebase, starting small and improving over time
  • Being able to collaboratively work with other tech & non-tech disciplines and reach agreements
  • You have experience with building and operating live mobile games
  • You have excellent English communication skills (written & spoken)
  • You are ready to relocate to Barcelona when it’s safe again

36 bi-weekly all-hands meetings and counting….

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Life at GameHouse

We aim to create heartfelt experiences through our games. This means we embrace different stories, encourage curiosity and open-mindedness. Working at GameHouse means inspiring colleagues in an environment that is not only fun, but also determined to create the best story-driven games there are.

Your Application Process

Found a job you’re excited about? Apply! Send us your resume with all the relevant experience and let us know what makes you thrilled about the job.

First and foremost: we’ll always follow-up on your application, regardless of the next steps. If we think you could be a great fit, we will invite you for a chat (approx. 30 minutes) to go over your background, why you decided to apply, GameHouse in general, and to answer all the questions you would have for us.

Is it a match? Both on a cultural level as well as on craft and experience? Can we help you grow as well? That’s what we’ll try to find out! In this stage you will speak with your potential future manager and team mates. 

  • Step 1: An online assessment 😱?! We believe in our people and want to fully understand what drives you, where your strengths lie and how we can support you to grow. A job should be fun, engaging, and bring energy. That’s why we use an online personality and cognitive test. You will (obviously) receive all results. 
  • Step 2: Max. 3 interviews You will meet Auke & Iris (our cultural conscience). potential team members or stakeholders and you will meet Erik, our CEO.

If we both feel like we connect on the right levels, we make you an offer you can’t refuse. We discuss what you want to learn, and figure out how we can help you grow towards your goals. This way, we make sure you can be at your most awesome, and help us become better! 



Thomas | Talent Acquisition Manager


1. Your name

2. The socials

3. The resumé

4. Craftsmanship

5. Submit your story

The story of your application

Step 1 of 5

  • Level 1

    The name of your character



4+ years of experience